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Illuminate the night with breathtaking ambient particle effects
Aurora provides a unique experience for all players by generating dynamic ambient particle effects using a high-performance particle engine. All particles are fully configurable and can be customized per-biome to fit each server's needs. The base plugin comes with multiple high-quality default configs covering all particle shapes Aurora has to offer, available for almost all vanilla biomes.
Dependencies: RTUBiomeLib
A list of Frequently Asked Questions can be found here FAQ.
Due to the nature of MC code, there is a set of Minimum Server Specifications. You can also try this Optimize Performance to improve performance server side or Phosphor to improve lighting client sided
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- Highly configurable
- Over 50+ particle types
- 7 unique particle shapes
- Point
- Line
- Cube
- Ring
- Circle
- Wave
- All shape parameters (size, height, ...) can be modified
- Combine multiple particle groups in a single biome
- No setup required
- Base plugin comes with 40+ unique particle configs
- Available for almost all vanilla biomes
- Simply drag & drop the plugin to get started
- Cross-version compatibility
- Incompatible biomes & particles will automatically be disabled instead of breaking the plugin
- Full custom biome support
- Use Aurora with your favourite custom terrain generators
- All datapacks which inject custom biomes are also fully compatible
- WorldGuard per-region support
- Set particles based on WorldGuard regions instead of using biomes
- Perfect for Lobby or RPG servers
- Per-player toggle & permission support
- Allow players with low-end setups to disable Aurora's ambient particles client-side via a command
- Permission nodes to make ambient particles only available to donators
- View per-biome & global particle stats
- Easily find enabled particles in a particular biome or region for faster navigation and configuration
- Toggle globally enabled particles with the use of a command
- Extensive developer API
- Give your own developers the ability to hook into Aurora's API
- Create stunning custom particle shapes and designs
- High-performance with async code
- Aurora can utilise multiple cores for intensive particle-management tasks
- One of a kind
- The first-ever public plugin on SpigotMC to introduce ambient particle effects
- Enhance your server experience like never before
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Code:
// Wiki: https://github.com/OpticFusion1/Aurora-Wiki/wiki/Particle-Configuration
// This is a generic example particle config which can be used for ALL particle types
// Note that some values in "properties" will be ignored depending on the shape in "particle.particleType"
// It is HIGHLY RECOMMENDED to use the templates provided in the link above instead to make your configs more readable
// Usage: Before using this default config, remove all comments (//...) and rename the file extension to .json
{
"name": "Example Particle",
"enabled": true,
"spawning": {
"biomes": [
"PLAINS",
"PRESENT: SHORE"
],
"spawnDistance": 10.0,
"randMultiplier": 0.5,
"relativePlayerPosition": false,
"minY": 80.0,
"maxY": 100.0,
"shuffleLocations": true
},
"particle": {
"particleName": "FLAME",
"particleType": "CUBE",
"maxCount": 8,
"enableLighting": false
},
"properties": {
"length": [2.0, 5.0],
"radius": [1.0, 3.0],
"rate": 0.5,
"update": 5,
"duration": [180, 200],
"waveCycles": [4.5, 6.0],
"waveAmplitude": 3.0,
"rotationAngle": 35.0,
"rotationAxis": "x"
}
}
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1. Logo Design | Hipop
2. Configs & Beta Testing | Skaian
3. Lead Developer | Optic_Fusion1
4. Video & Editing | Greylatte